Ben Ankers Unit 66: 3D Modelling

Tuesday, 3 May 2016

09 - Subdivision and Smoothing in Modelling

I used subdivision surface and the smooth function to create a smooth sphere. the more subdivision i created the smoother the object.


Posted by Ben Ankers at 01:30
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HA7 3D - The Basics

  • 1. Applications of 3D
  • 2. Displaying 3D Polygon Animations
  • 3. Geometric Theory
  • 4. Mesh Construction
  • 5. 3D Development Software
  • 6. Constraints

Blender Tutorial

  • 03 - Extrusion Move Rotation and Scale Modelling
  • 04 - Polygonal and Modification Modelling
  • 05 - Reference Polygonal and Modification
  • 06 - Edge and Contour Modelling
  • 07 - NURBS and Bezier Curve Modeling
  • 08 - Modifier Modelling
  • 09 - Subdivision and Smoothing in Modelling
  • 10 - Combined Modelling Techniques

3D Theory and Applications

  • 1. Applications of 3D
  • 2. Displaying 3D Polygon Animations
  • 3. Geometric Theory
  • 4. Mesh Construction
  • 5. 3D Development Software
  • 6. Constraints
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